LG-G6-DEV has 22 repositories available. Follow their code on GitHub. LG-G6-DEV has 22 repositories available. Follow their code on GitHub. Skip to content. All C C Java Makefile. Androiddevicelgeh870 Forked from Alexays/androiddevicelgeh870 Makefile 30 1. Could a friendly administrator edit it to '4chan'? The C isn't capitalized ever. Minor request I know but this article is protected. Bluefist talk 00:54, 10 September 2014 (UTC) The claim 'this has been denied by 4chan' is nonsensical; 4chan isn't a single entity and doesn't reflect a unified POV. I would say that since the author cannot even do a little fact checking about when a website was created ('Gamergate organizers at 8chan—a site set up for Gamergate after 4chan booted them—' a simple Google search will tell them the site was created in 2013), and is instead parroting the views of those who wish people to believe that 8chan.
(Redirected from Todd Howard (video game designer))
Todd Howard (born 1969 or 1970)[1] is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series.
Early life
Todd Howard was born in Lower Macungie Township, Pennsylvania.[1] He has an elder brother, Jeff.[1] He developed an interest in computers, particularly video games, at a very young age.[2] Howard considers the 1980s role-playing video gamesWizardry and Ultima III: Exodus to be inspirations for his future games.[2] He is a 1989 graduate of Emmaus High School in Emmaus, Pennsylvania.[1] In 1993, he graduated from the College of William & Mary in Williamsburg, Virginia, with a major in finance/business, despite his desire to create video games, later saying that 'it seemed like the easiest path to get through college'.[1][2]
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After obtaining Wayne Gretzky Hockey (1988), during the holiday break of his senior year in college, Howard visited the offices of the game's developer, Bethesda Softworks, which he passed by daily on his commute to and from school.[2] He asked for a job at the company but was rejected and told that he needed to finish school as a prerequisite.[2] After graduating, he went back to Bethesda for a job but was rejected again due to a lack of job opportunities at the time.[2] Instead, Howard started working for a smaller game company in Yorktown, Virginia, which enabled him to visit several conventions like the Consumer Electronics Show, where he continued approaching Bethesda to request being hired.[2]
Career
Howard was eventually recruited by Bethesda Softworks in 1994, originally as a producer.[1][2] His first game development credit for Bethesda was as producer and designer of The Terminator: Future Shock (1995), followed by work as a designer on SkyNET and The Elder Scrolls II: Daggerfall, both released in 1996.[3] He was project leader for the first time on The Elder Scrolls Adventures: Redguard, released in 1998.[4]
In 2000, Howard was appointed project leader and designer for The Elder Scrolls III: Morrowind and the expansions that followed.[4] The game was released in 2002 and was a critical and commercial success, winning several Game of the Year awards. He then led the creation of The Elder Scrolls IV: Oblivion (2006) as its executive producer.[5] After this, he served as game director and executive producer of Fallout 3, released in 2008.[6][7]
Howard returned to The Elder Scrolls series to lead the development as the creative director of its fifth installment, The Elder Scrolls V: Skyrim, which was released in November 2011.[8] He subsequently directed Fallout 4, released in November 2015,[9] and Fallout 76, a multiplayer installment in the series that attracted criticism upon its release in November 2018.[10] Arturia cs-80 v vst download.
Opinions and recognition
Regarding his own views on video games, Howard admitted in 2011 that The Elder Scrolls IV: Oblivion had sacrificed what made The Elder Scrolls III: Morrowind 'particular', saying: 'With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming. But in that, we sacrificed some of what made Morrowind special: the wonder of discovery.'[11] He said Bethesda's philosophy for The Elder Scrolls games was to allow people to 'live another life, in another world'.[12] 3utools like for android phone.
Howard in 2010
In 2012, Howard also said he was favorable to modding in video games, claiming he did not understand why many developers do not allow it.[13] In 2016, after the release of Fallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: 'The way we did some dialogue stuff [in Fallout 4], that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but [it was] less successful than some other things in the game.'[14]
Howard has been a frequent speaker at industry events and conferences. He spoke to developers at the 2009 D.I.C.E. Summit, sharing his rules of game development.[15] He returned as a keynote speaker at the 2012 D.I.C.E. Summit.[16] He said developers should ignore demographics and installed base, and follow their passions, saying that 'if install base really mattered, we'd all make board games, because there are a lot of tables'.[17]
Howard's work has often received attention by the generalist media and press; his games have been featured in Newsweek,[18]CNN,[19]USA Today,[20] and The Today Show.[21] The ever-increasing popularity of the games Howard has directed and produced has turned him, and some of his quotes, into Internet memes.
Howard was the 16th recipient of a Game Developers Conference Lifetime Achievement Award.[22] The magazine GamePro named him among the 'Top 20 Most Influential People in Gaming over the Last 20 Years'.[22] Howard also received the D.I.C.E. Morphvox free download. Award for 'Best Game Director' in 2012 and 2016.[22] In 2014, he was awarded the Lara of Honor, a lifetime achievement award from Germany.[22] In 2013, IGN listed Howard 70th in a ranking of 'The Top 100 Game Creators of All Time'.[23] He was inducted into the Hall of Fame of the Academy of Interactive Arts & Sciences in 2017.[22]
Works
References
External links![]()
Dev C++ Online
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Todd_Howard&oldid=950766157'
Adept is a combined automatic differentiation and array software library for the C++ programming language. The automatic differentiation capability facilitates the development of applications involving mathematical optimization. Adept is notable for having applied the template metaprogramming technique of expression templates to speed-up the differentiation of mathematical statements.[1][2] Along with the efficient way that it stores the differential information, this makes it significantly faster than most other C++ tools that provide similar functionality (e.g. ADOL-C, CppAD and FADBAD),[1][3][4][5][6] although comparable performance has been reported for Stan and in some cases Sacado.[3] Differentiation may be in forward mode, reverse mode (for use with a Quasi-Newton minimization scheme), or the full Jacobian matrix may be computed (for use with the Levenberg-Marquardt or Gauss-Newton minimization schemes).
Applications of Adept have included financial modeling,[6][7]computational fluid dynamics,[8]physical chemistry,[9]parameter estimation[10] and meteorology.[11] Adept is free software distributed under the Apache License.
Example[edit]
Adept implements automatic differentiation using an operator overloading approach, in which scalars to be differentiated are written as
adouble , indicating an 'active' version of the normal double , and vectors to be differentiated are written as aVector . The following simple example uses these types to differentiate a 3-norm calculation on a small vector:
When compiled and executed, this program reports the derivative as:
See also[edit]References[edit]4chan G Dev C Online
External links[edit]4chan G Dev C Download
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Adept_(C%2B%2B_library)&oldid=951195080'
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